Technology has become a way in which we're able to communicate our ideas and thoughts and to be able to put them into a visual format. The means in which we are able to do this are limited to us as individuals, depending on funds, space and the man power to do so. Fred, who was giving the lecture, gave a perfect example of South Park who still do this in an animated fashion today. They usually produce controversial episodes on people or a topic that may be floating around in the media at the time for example they recently did an episode on the Hilton/Trump presidential election and of course it was very controversial.
Social media formed a lot of what we know today as our digital culture, which was all made possible because of advancements in technology leading to most people having a phone or laptop in which they can access these sites. The functions of these devices and the devices themselves encourage, enable and extend our abilities to develop, communicate and distribute content, that content being our own work, other people's work etc.
Mentioned also was interactive technology, which has given us the ability to interact with work now through the use of VR and scannable QR codes that might for example bring your cereal box to life with animation. This has opened up a lot more opportunities as far as a designer's practice is concerned.
Nowadays brands are heavily linked with technology, through means of social media, their website and any other method of advertising themselves. In fact it has become such a big integral part of branding that companies who fail to keep up with this shift can often lag behind those who are active in their ways of advertising.
Concepts that once started as digital forms, for example the smartphone game Angry Birds has become much more than just an app, it has developed into physical plush toys and a film, which then ultimately sparked off McDonalds to create it's own line of happy meal toys, and then along came LEGO and Play-Doh to have their own spin on it. So this along with everything else supports this idea that technology has had a huge impact on not just a graphic designers practice but designers as a whole.
In terms of my dissertation at level 06, technology is something I'm considering to be my theme for my question considering it's huge contribution and involvement within the design industry. I feel it's something be interesting to fully understand it's impact on us.
Wednesday 22 February 2017
Thursday 16 February 2017
Monday 13 February 2017
Potential Ideas for Practical
Given that my main focus for my cop essay was the design of advertisements and how they're always trying to sell you a product or a way of life and do so in their deceiving ways. Within my practical work I want to try and go against the grain and produce something that differs for the typical advertisement, trying to turn advertising on it's head.
With that in mind my first idea was to advertise positive ideologies and thoughts. As opposed to advertising a product, it would promote spending more time with your family and friends or appreciating what you already have and not having this need to consume more to feel happier. Overall the idea would be to focus more on your spiritual values in the hope to promote genuine happiness and better well being, not just materialistic well being.
A second idea was to take current in your face, obnoxious ads and to deface them. By that I mean to replace the bullsh*t message they're trying to promote and replace it with the truth, they're after your money and care nothing for your actual well-being like they may come across as. Something else I thought I could add onto this is a little satirical message such as a list of side effects on the bottom of the ad. For example on a product advertisement, they often claim it positively affect you in some way if you buy it but instead have something along the lines of *may affect your overall happiness and well being. *may contribute to feeding your materialistic desires. etc etc.
Often with products such as cosmetics or even supplements they promote an unrealistic body image for both men and women, more often women but nonetheless this can have a detrimental affect on people's self worth. The Protein World ad below is a good example of what I mean by this and so another idea I had would be to maybe shame the designers in some way and have them as the face of the advertisements. Because it's all well and good the designers sitting in their office not even considering the effects creating something like this has on people but it forces them to think badly about their own body and ultimately feel pressured into buying these products that will help them appear as good as the model. Maybe if the model was a slightly less out of shape, less model-like designer, they would think twice about promoting products in such a way.
One of my ideas that I feel the strongest about so far is this concept of having 'consumer pounds'. By this I mean creating a currency system that exaggerates people's focus on consuming. Aside from paying the bills and buying food, the rest of our money often goes towards materialistic things such as clothes, cosmetics, technology etc. Everything we see pushes the idea of consuming onto us and embedded deep within our minds and so because of that it's become an integral part of our lives. So by creating a currency based solely around consuming it would mock this in some way, but also put emphasis on the face that we consume too much simply just to keep ourselves happy.
With a lot of advertisements food ones especially, the product is manipulated in some way to make it appear better than how it does in real life, whether that be airbrushed, photoshopped etc. For example the McDonalds burger below (real life vs as advertised).
So my idea for this is to create an honest and straight up ad for a product, that takes away all of the manipulations and trickery to the picture of the product but also to couple it with a real message of what the product will do for you as opposed to what the advertisers lie to you about what it will do. Following on from this an example of this I thought could be to create a realistic aftershave/perfume ad but without the celebrity, often what pulls people to a particular aftershave is the celebrity that endorses it. They think that if they buy this one e.g. Chanel No 5 below they'll be closer to their celebrity idol or being like them.
With that in mind my first idea was to advertise positive ideologies and thoughts. As opposed to advertising a product, it would promote spending more time with your family and friends or appreciating what you already have and not having this need to consume more to feel happier. Overall the idea would be to focus more on your spiritual values in the hope to promote genuine happiness and better well being, not just materialistic well being.
A second idea was to take current in your face, obnoxious ads and to deface them. By that I mean to replace the bullsh*t message they're trying to promote and replace it with the truth, they're after your money and care nothing for your actual well-being like they may come across as. Something else I thought I could add onto this is a little satirical message such as a list of side effects on the bottom of the ad. For example on a product advertisement, they often claim it positively affect you in some way if you buy it but instead have something along the lines of *may affect your overall happiness and well being. *may contribute to feeding your materialistic desires. etc etc.
Often with products such as cosmetics or even supplements they promote an unrealistic body image for both men and women, more often women but nonetheless this can have a detrimental affect on people's self worth. The Protein World ad below is a good example of what I mean by this and so another idea I had would be to maybe shame the designers in some way and have them as the face of the advertisements. Because it's all well and good the designers sitting in their office not even considering the effects creating something like this has on people but it forces them to think badly about their own body and ultimately feel pressured into buying these products that will help them appear as good as the model. Maybe if the model was a slightly less out of shape, less model-like designer, they would think twice about promoting products in such a way.
One of my ideas that I feel the strongest about so far is this concept of having 'consumer pounds'. By this I mean creating a currency system that exaggerates people's focus on consuming. Aside from paying the bills and buying food, the rest of our money often goes towards materialistic things such as clothes, cosmetics, technology etc. Everything we see pushes the idea of consuming onto us and embedded deep within our minds and so because of that it's become an integral part of our lives. So by creating a currency based solely around consuming it would mock this in some way, but also put emphasis on the face that we consume too much simply just to keep ourselves happy.
With a lot of advertisements food ones especially, the product is manipulated in some way to make it appear better than how it does in real life, whether that be airbrushed, photoshopped etc. For example the McDonalds burger below (real life vs as advertised).
So my idea for this is to create an honest and straight up ad for a product, that takes away all of the manipulations and trickery to the picture of the product but also to couple it with a real message of what the product will do for you as opposed to what the advertisers lie to you about what it will do. Following on from this an example of this I thought could be to create a realistic aftershave/perfume ad but without the celebrity, often what pulls people to a particular aftershave is the celebrity that endorses it. They think that if they buy this one e.g. Chanel No 5 below they'll be closer to their celebrity idol or being like them.
Wednesday 1 February 2017
First Essay Draft
Is design to blame for
modern day unhappiness?
Design is something that is always changing, year in year
out, whether it be for the better or somehow even worse. But within the past
century, our society has shifted towards a very consumerism heavy way of life. A
way of life in which we simply can’t avoid given how ubiquitous it is, with advertisements
and brand placements filling our screens each and everyday. There is this idea
that consuming more increases our levels of happiness and satisfaction as our
needs have become fulfilled by buying more of what we think we want or even
need. But this is not often the case as consuming more is only a short term
solution for the problem, not a long term fix. Since that happiness is often
subjective, with different people having different definitions and standards to
measure their happiness, I will refer to a more philosophical term, that of
Easterlin (1974) ‘Happiness is not confined to economic well-being […] it
corresponds to the broader concept of social welfare’. Considering our
increased need to consume over the past decades, we have become much more
materialistic people. Materialism by definition is ‘a tendency to consider
material possessions and physical comfort as more important than spiritual
values.’ Under
the influence of advertisements, we’re constantly led to believe that to be the
happiest and best versions of ourselves, we need to consume the most to always ensure
we’re always up to date with the newest fashion trends and technology. This is
where people get caught up as the creation and maintenance of own personal
identities are now based around what we wear, where we eat, what car we drive
etc. as opposed to how we are as a person, our actions and feelings towards
others and to ensure we keep these to the highest standards possible we are
sucked into a vicious cycle of consuming more just to keep up appearances.
Design plays a big part in our modern day consumeristic
society, ranging from the advertisements we see on a daily basis be that on TV,
in magazines or on billboards in our bus stops, to the design of the actual
products themselves. Everything is designed in some way or another and then
redesigned, remodelled and put out on the market again a year later that we
feel the need to buy again. It is for this reason that I feel products are
‘designed for the dump’, they aren’t designed to be environmentally friendly or
economical, instead they’re designed with full intentions of being obsolete
within a matter of years so that the newly designed model can be put in its
place. Using a range of psychologists, economists and theorists I will aim to provide
evidence to support the idea that design could be to blame for unhappiness in
our modern day.
Over the recent decades society has been much more consumer driven
than we were for example 100 years ago, with the introduction of technology it
has meant that we are exposed to a lot more brands and products everyday and
the advertisements that go with them. So it’s no surprise that people on the
whole have become more materialistic, growing up surrounded by a product for
every need. But there is a common misconception that having more possessions ultimately
makes you happier, as Kasser (2002) explains that ‘people who strongly value
the pursuit of wealth and possessions report lower psychological well being
than those who are less concerned with such aims’. Thus supporting the idea
that having more of something usually provides less additional satisfaction
(Jackson 2009), suggesting that more possessions doesn’t directly equate to
more happiness. Although, it could be argued though that striving towards these
external rewards, such as more possessions, is in fact a motivator of our
behaviour and is fundamental to our adaptation to society (Bandura, 1977).
Promoting the belief that in actual fact for us to survive and improve we need
to have something to work towards such as wealth or obtaining material
possessions, as if they were to be a trophy for one’s hard work and dedication.
Humanistic and existential thinkers such as Carl Rogers, Abraham Maslow and
Erich Fromm agree with Bandura in the sense that some level of material comfort
is necessary to provide for humans’ basic physical needs, but a focus on
materialistic values detracts from well-being and happiness itself (Kasser,
2002). In support of this Kasser further mentions that although most of us have
some form of focus on all things material, sometimes materialism can take a
hold of people’s values system (2002). This can lead to attainment of physical
success taking priority over spiritual success such as forming and maintaining
relationships with loved ones, all of which would challenge Easterlin’s (1974)
definition of what happiness really is. As Kasser has already brought in the
idea of materialism affecting our values, Klein (2005) further supports this by
mentioning how ‘selling out is not only accepted, it’s considered hip’. Being
materialistic has stretched past the point of it being just something for each
individual’s own pleasure, such as how Bandura (1977) poses it as a motivator
of our behaviour and has instead become almost a trend in a way, a battle in
which people want to be materialistic to look cool and to fit in. This is the
point of where design fits into the equation, materialism in terms of physical
possessions is a lot about the individual brands themselves and the way they
are designed and advertised. For example, wearing certain brands gives out
certain vibes and impressions about the person themselves and a combination of
brands can create an identity for the individual user. This is down to the
already understood values that come with the brands from how they advertise
themselves. But all of this comes at a cost and not just in terms of money but
with change of priorities of spiritual values and their own psychological needs
of self worth. People buy into these brands hoping that they will be accepted, to
make them feel worthy enough and when they don’t they can become unhappy and
unsatisfied, forcing them back into the cycle of buying to be happy. This is all
supported by Maslow’s Hierarchy of Needs (see
figure 3) which is something that
puts into perspective the needs of each and every human being. Once our basic
needs have been met, our psychological needs come into play, which is where our
self esteem lies. One aspect of our self esteem could be seen as wanting to
gain the respect of others and aiming to do so in many different ways. But the
one that stands out the most seems to be the need to accepted by others because
as Fromm (1976) puts it society has become materialistic and prefers ‘having’
to ‘being’ and so this idea that people are materialistic because they feel the
need to please other people by buying into the newest trends, whether that be
fashion or technology, stands true.
An improvement in the economies of most countries has led to
an increase in GDP over the past 50 years, in the US especially it has tripled
(Diener, 2004) and with this most would assume more money means an increase in
people’s happiness and well being but this doesn’t appear to be the case. As
Oishi and Kesebir (2015) pointed out that ‘for a nation’s life satisfaction to
increase, producing more wealth is not sufficient’. This is also illustrated by
Figure 1 (Kratzer, 2014), which shows a huge increase in GDP in the US, whilst
the levels of happiness stay virtually flat. All of this leads towards the belief
that having more income doesn’t automatically bring along with it more
happiness but yet ads create needs and desires amongst us as consumers, with
their deceptive ways that are supposed to improve our self worth. So it comes
as no surprise that these have such a big impact on our physical and psychological
well being, considering that on average we’re exposed to around 5000 adverts a
day (Sheree, 2014). We’re led to believe that buying this or that new product
will make us happier (Abdallah, 2009) when in actual fact studies have proven
that in some cases it can have almost the opposite effect with degrading
people’s value of self worth. In one of Kasser’s (2002) studies for example he documented
that ‘strong materialistic values are associated with a pervasive undermining
of people’s well being’. He mentions that there have been links with low life
satisfaction and happiness also included was depression, anxiety, headaches,
narcissism and antisocial behaviour, all of which supposedly fuel even more
consumption with consumers thinking that shopping more will improve their mood.
A way in which brands and their advertisements create these
false needs and desires for us is through the glorification of consumption,
making it appear like it is an essential and integral part of our day to day
lives. A perfect example of this are both H&M and Zara, their whole contribution
to the fashion industry is this concept of fast fashion; pieces of clothing
that are designed to be temporary both in their style and quality. The clothes
they put out in stores are made relatively cheaply and of a very low quality
meaning that within roughly 6 months the clothes are either falling apart or
out of fashion. This forces consumers to unconsciously fall into this vicious
cycle of buying new clothes more regularly without really thinking about the
impact it’s having on their psychological well being. With consumers consuming
more and more this can lead to an increase in materialism. Kasser (2002) supports
this by referencing his study mentioning how ‘a strong desire for materialistic
pursuits actually affected the participant’s day-to-day lives and decreased the
quality of their daily experience’ suggesting that there is a direct link
between materialism and a decrease in life satisfaction.
We’re surrounded by advertisements,
be that on the TV, a billboard you’re passing by or even just within a
magazine, but what most of them have in common is that they’ve got something to
sell to you; be that an idea or a product. As Leonard (2010) puts it in her
book The Story of Stuff the beautiful
women in the magazines promise us that we’ll get a new dose of happiness when
we aquire a new thing, even if it is only a tiny bit different than the one we
already have. The image of an ad from Coca Cola (see figure 2) is an example of
this, it skips the usual middle man and directly suggests that having a coke
will improve your happiness, unlike others advertisements that may do it
indirectly. Although this may seem innocent and not a direct hint saying ‘buy
me’ it does subliminially suggest to those viewing it that having a coke will
in some ways improve your day or your life overall. This is the issue with some
advertisements is that they glorify consumption in a way that makes it seem
completely natural to be consuming on a regular basis and of such a high amount.
In support of this Kasser (2002) mentions that ‘social critics and
psychologists have often suggested that consumer culture beeds a narcassistic
personality by focusing individuals on the glorification of consumption’. The
attitudes and tone of voice that these advertisements have is often along the
lines if you can’t get something, you can always buy it. For example, if you’re
struggling to get a date, you’re only a couple of newly bought pieces of
clothing away from getting it. Or in reference to the Coca Cola ad, if you’re
unhappy by a coke, and then you’ll be happy.
Identity is a something that
has become a much bigger focus in recent years especially since the
introduction of social media. Having the ability to post pictures of you, your
on goings or even your fancy posessions online, makes it even more easier for
people to become obsessed with their image and worry about how they’re
percieved by others. As previously mentioned advertisements can be decieving,
and with a lot of the ad world being to do with identity such as the clothes
you wear, cosmetics you use, brand of laptop you have. This is something that
has a big impact on people’s body image, as often brands have celebrity
endorsement for their products. Now considering that regular people often look
up to celebrities as their heores, inspiration etc. it’s no surprise that using
these as the face for your product would definitely increase their sales by
people wanting to be as close to their celebrity heroes as possible. Want to
smell like Brad Pitt? Then you’ll have to buy Chanel perfume to do so. A study
done by Mirre Stallen used brain scans to test whether women’s brains made the
link between famous faces and buying shoes. The results showed that when the
people saw the famous faces they evoked positive feelings, which in turn were
linked to the product in the advertisement (Stallen, 2010) thus suggesting that
celebrity endorsements to some extent do have an effect on people’s decision to
buy products. A problem that can spark from is this competition between people,
with social media as the weapon, it can create jealousy between users and
friends with some people having products that others don’t and therefore
increase their levels of materialism. As Kasser (2002) puts it ‘materialistic
people tend to envy the posessions of others, feeling displeasure when others
have things they themselves desire’. This is further supported by Klein (2005)
talking about kids in the early 90’s says how ‘their parent’s might have gone
to bargain basement but kids, it turned out, were still willing to pay up to
fit in’. And to do so will try and compete, people will do everything in their
power to become ‘better’ than others in the sense of owning more posessions, even
if that means taking out loans to do so. This in itself can cause other issues
such as debt, in America for example the debt load has risen over the years and
psychologists have been called upon to explain why Americans overspend. It’s
all according to new ways of advertising, paired with cultural shifts towards
consumerism, that seems to be driving the trend (Novotney, 2008). The idea that
advertising is a contributing factor to this issue supports my beliefs that design is to blame for modern day unhappiness as people
become unhappy that they’re in debt and to solve this they ultimately go out
and buy more to ‘satisfy’ their needs.
In conclusion, I believe that
design plays a big role in what is to balme for unhappiness in our everyday
lives given that a large amount of psychologists, theorists etc. support my
reasoning. A big reason for this is the advertisements for products and the
products themselves all push this idea that we should consume more, which
ultimately leads to materialism. Easterlin (1974) considers happiness to be
about your own social welfare and not your economic well being in which case
could contradict materalistic people’s values which can have a negative effect
on the person. This has been proven by Kasser (2002) who suggests people that
are more materialistic have been shown to have lower psychological well being
and considering that Fromm (1976) mentions that society has shifted and now
prefers to ‘have’ rather than to ‘be’ it’s no surprise that Klein (2005) talks
about how being materialistic has become hip with kids ‘selling out’ to brands
just to be considered cool. The misconception that having more money directly
equates to an increase in happiness is partly proven wrong by Kratzer (2014) as
his the graph shows that as the GDP increased over 35 years the level of
happiness stayed flat. This comes as no surprise considering that we’re exposed
to thousands of advertisements everyday (Sheree 2014) along side being told
regularly that buying this or that will make us happier (Abdullah 2009) we’re
mislead into thinking that consuming is the be all and end all to our
existence. The introduction of fast fashion has also had an effect on our ways
of consuming, the fast turn around approach of the clothing from companies such
as H&M and Zara means that the style and quality of the clothes mearly last
a season which ultimately forces us to consume more multiple times a year. This
glorification of consumption makes it appear as though consuming such high
amounts is a normal part of our lives. It’s not just companies doing so, it’s also
celebrities that endorse products that tell us that buying these things will
make us happy (Leonard 2010) which all leads people into this vicious cycle of
consuming more in the hope of it making us happy, these products not actually
fulfilling our needs and then being fooled into consuming more to fulfil them.
Bibliography
Abdallah,
S. et al (2009) ‘The Happy Planet Index
2.0: Why good lives don’t have to cost the Earth’. London: nef (the new
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Bandura, A. 1977. ‘Self-efficacy:
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Diener, E. 2004. ‘Beyond
Money’. American
Psychological Society. 3.
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Stallen, M. 2010. ‘It’s
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